Pages of note
- About the Moose
- Can you Beta test? Maybe the VB6 moose.
- Frequently Asked Questions.
- HEY, Welcome! Please take a moment, read half-a-page, and form an opinion.
How the Moose extracts webpage content
- How to get the old Moose
RSS newsfeeds that are good.
- SEO specific topic pages
- Useful, life-changing
- What the new 3D Talking moose is like.
- When is this new Moose available?
- Why Register yourself?
Why Register
for notifications?Meta
Tweets
Talkingmoose.ca posts are on twitter.com/stevenhaPersonal Blog
Personal posts of Steven Halls (creator of the Moose), have been moved to this new personal blog on halls.ca
The Moose as WebSocket server.
Gamasutra had a short but useful article about implementing a WebSocket server. It’s apparently kindof like making the moose be a Web server for HTTP, except it ends up being faster and for custom messages. Continue reading “The Moose as WebSocket server.” »
Posted in Features / Abilities
Leave a comment
Camera perspective, What to choose?
I made this graphic showing the effect of different camera field-of-view settings, on how the Moose looks.
At some point, I’m going to have to choose a setting that makes the Moose look cutest. Trouble is, at the moment, I’m not sure which I like best. Maybe #3 in the middle, but it also has to look “correct” when it’s hovering in front of a real desktop.
Posted in 3D Moose graphics
Leave a comment
Jokes not suitable 1
- My grandfather died while having sex. I cry every time I watch the video.
- It’s so awkward when you accidentally see your parents having sex. I’m never visiting that website again.
Posted in Jokes not suitable
Leave a comment
Blinking
Some progress was evident today, with the new 3D model showing improvements in its eyelashes, and blinking. I realize that the eyes are still a big issue, and I won’t be fully able to adjust the color and shading around the eyelids, until I see this new model moving in real time. That time should be soon.
Continue reading “Blinking” »
Posted in 3D Moose graphics
Leave a comment
Give the gift of Talking Moose – flirting – a monitization idea.
From this article on gamasutra about techniques to monitize free-to-play games, I read that people are willing to pay, to give a “gift” of a free-to-play game to someone else, that someone being the target of their affections, who they are flirting with.
Continue reading “Give the gift of Talking Moose – flirting – a monitization idea.” »
Posted in Features / Abilities
Leave a comment
Face tracking with Kinect
As a pleasant side effect of some work we just completed on eye-gaze, we’ve succeeded in coding the ability to correctly adjust the viewing angle of the Moose, as if he truly were a 3-dimension object in front of the computer monitors.
Continue reading “Face tracking with Kinect” »
Posted in Features / Abilities
Leave a comment
Procedural Animation
A big difference and big advantage that this Moose has over most computer graphic animated characters, is that all the Moose’s motions will be randomized.
Continue reading “Procedural Animation” »
Posted in 3D Moose graphics
Leave a comment
Polygon mesh of new 3D model
The polygon count of the new 3D model recently underwent a significant reduction, (which is desirable). I took this opportunity to capture pictures of the 3D mesh, which I hope you’ll find interesting.

Continue reading “Polygon mesh of new 3D model” »
Posted in 3D Moose graphics
Leave a comment
More talking characters
Today I found another website that lists some other talking characters. Here are some of the interesting ones.
- Charamel.com (used 3D rendering to make 2D characters.)
- MediaSemantics.com (3D look, but 2D tech, does at least use Text-to-Speech, with crude lip flapping. Head motion is stiff. But I was pleased to see they have distribution deals with Loquendo, Ivona, NeoSpeech and Cepstral, which means, I should be able to do similar deals with Voice companies, too.)
Posted in Other Talking characters
Leave a comment
ChatScript
Here are some links to articles on ChatScript, by Bruce Wilcox. It’s got some things that will be useful to the Talking Moose, and better suited than AIML. However, I’m not planning to have the Moose be, a Chatbot.
- a Jan 2012 article, “A google talk on Natural Language Processing”.
Continue reading “ChatScript” »
Posted in Features / Abilities
Leave a comment
