Last night, another little milestone occurred in the Moose software. Anti-aliasing was added into the 3D graphics code.
There have been other changes as well. The codebase was updated to use the new Visual Studio 2015, which forced us to move up to DirectX 11 as the minimum. And, we moved the minimum .NET to version 4.5. Basically, we’re just focussing on Windows 10 at the moment. I’m leaving the option open to pick up Windows 7 and 8.1, but we’ve definately left behind windows XP. I loved windows XP. Hated Vista, loved 7, hated 8, and now I’m at windows 10, which is basically windows 7 with a really fat start menu.
Back to anti-aliasing. The Moose is hardcore graphics coding, doing all the things that a “graphics engine” does. We discovered that we would get better frame rates by coding the anti-aliasing in custom shader code.
Visually, you see smooth edges now, instead of pixellated edges along the antlers and edges of the head.