Author Archives: Steven Halls

About Steven Halls

Steven B. Halls, father of the Talking Moose, also a radiologist and pilot.

Bowtie 2

May 16, 2012 update. Now the bowtie has hearts, which I hope will be well received. May 14, 2012. Further improvements to the bowtie. On the right is the old one, which is excellent but had 31,000 polygons. On the … Continue reading

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Errors and Omissions Insurance – Publisher agreements

There was a good article on Gamasutra today, about things that are important about deals with software publishers. Most interesting and new to me, was the idea that “Errors and Omissions Insurance” can protect me in cases of lawsuits.

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Cross-promotion marketing

Today I’m reading articles on Gamasutra about how mobile apps for iPhone and Android are getting hard to market and promote, because of the crowded thousands of similar products on the on-line app stores. So, some people are saying that … Continue reading

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Breast Cancer Awareness month

Here’s an idea, from Kristen, for something to attach to the moose during May, for breast cancer awareness month.

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Control Panel – more mechanicals accumulating.

May 6, 2012 update. Discussing the shape of glass in the buttons, and some screws to hold it in place.

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Lots of mesh, contour lines of vertices, around lips

Here’s a really interesting picture, I think, made by the artist working on the 3D model, of the lips. The wireframe view shows the movements nicely. All the places where the lines cross, are points called “vertices”, and in the … Continue reading

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Default mouth a little smaller

We made the default mouth shape a little smaller, less open, to get closer to the average pose of vowel sounds like “Pat”, “cut”, “hurt”, “egg”, and not far from “Oat”, “yield” and “it”. It’s my goal for good speech-synthesizer … Continue reading

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Light and Reflections got better

April 5, 2012. We got more features working to control light and reflections. Notice the reflections on the eyes today. Below are pictures with lights moved different locations, and some varied settings on reflectivity of various parts of the model.

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Problem with eye reflections

Today’s problem in coding (computer programming for 3D graphics), for your amusement, is trying to get the eyes to reflect light properly. You can see the shiny reflections on the skin, on this picture from my coders desktop.

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A little problem- light on eyes

April 1: This problem is fixed. New problems come to light. March 25: This post is for your amusement. I’m not afraid to show you the little problems we encounter from time to time. Here’s one, and I hope a … Continue reading

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