Category Archives: 3D Moose graphics

How the 3D talking moose is being created.

A few years ago, I realized that 2D graphics had to be replaced. But how? I knew a few graphics artists, but they were all busy. So I used an online service, formerly called “Rentacoder.com”, now called “vWorker.com” to post the job, and received bids from artists all over the world.

I gave them a simple job. Convert the 2D moose into a 3D moose. But as you shall see, a lot depends on the intrinsic talent of the artist. It took quite a few artists to finally get on-track with a usable 3D model. Click on the Blog Topic “3D Moose graphics” to read all the posts and see images, from this historic phase in developing the 3D moose. It’s most funny if you go back to the beginning, to my oldest posts, and work forward in time.

By the way, Artist #1 thru #4 were found on vWorker.com. But Artist #5 is actually a separate contract with graphics firm Meta3D.com

Is he cuter than before?

I made this animated gif, frame-by-frame, just rotating the head and the eyes, because I’m anxiously waiting to judge if all our work on making the moose cuter, is going to work, or not. Pretty soon, our applicaton will make … Continue reading

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Hats

Some quick photoshop mockups, of a few hats on the Moose. I was just curious how they might look, but none are great so far.

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Beards

Should the Moose have a beard? What style?

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Eyelash – alpha transparency glitch

I though you’d enjoy seeing this current little problem we’re having on the coding side. The eyelashes are supposed to be transparent, but the problem you see, is that the transparency effect is also being transmitted to the skin behind … Continue reading

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Finished skin color, of new talking moose

Here are a collection of pictures from different angles, of the new moose model, with its skin showing the colors and bump textures and shinyness. (click picture to get a bigger view.)

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Camera perspective, What to choose?

I made this graphic showing the effect of different camera field-of-view settings, on how the Moose looks. At some point, I’m going to have to choose a setting that makes the Moose look cutest. Trouble is, at the moment, I’m … Continue reading

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Blinking

Some progress was evident today, with the new 3D model showing improvements in its eyelashes, and blinking. I realize that the eyes are still a big issue, and I won’t be fully able to adjust the color and shading around … Continue reading

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Procedural Animation

A big difference and big advantage that this Moose has over most computer graphic animated characters, is that all the Moose’s motions will be randomized.

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Polygon mesh of new 3D model

The polygon count of the new 3D model recently underwent a significant reduction, (which is desirable). I took this opportunity to capture pictures of the 3D mesh, which I hope you’ll find interesting.

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New 3D model, nearly finalized.

I’m pleased to announce that this new 3D model has become cute enough for me to stop fiddling with it. Now we’re going to proceed with giving it skin color, and continue rigging its movements. February 06 update.

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