Pages of note
- About the Moose
- Can you Beta test? Maybe the VB6 moose.
- Frequently Asked Questions.
- HEY, Welcome! Please take a moment, read half-a-page, and form an opinion.
How the Moose extracts webpage content
- How to get the old Moose
RSS newsfeeds that are good.
- SEO specific topic pages
- Useful, life-changing
- What the new 3D Talking moose is like.
- When is this new Moose available?
- Why Register yourself?
Why Register
for notifications?Meta
Tweets
Talkingmoose.ca posts are on twitter.com/stevenhaPersonal Blog
Personal posts of Steven Halls (creator of the Moose), have been moved to this new personal blog on halls.ca
Category Archives: 3D Moose graphics
Is he cuter than before?
I made this animated gif, frame-by-frame, just rotating the head and the eyes, because I’m anxiously waiting to judge if all our work on making the moose cuter, is going to work, or not. Pretty soon, our applicaton will make … Continue reading
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Hats
Some quick photoshop mockups, of a few hats on the Moose. I was just curious how they might look, but none are great so far.
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Eyelash – alpha transparency glitch
I though you’d enjoy seeing this current little problem we’re having on the coding side. The eyelashes are supposed to be transparent, but the problem you see, is that the transparency effect is also being transmitted to the skin behind … Continue reading
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Finished skin color, of new talking moose
Here are a collection of pictures from different angles, of the new moose model, with its skin showing the colors and bump textures and shinyness. (click picture to get a bigger view.)
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Camera perspective, What to choose?
I made this graphic showing the effect of different camera field-of-view settings, on how the Moose looks. At some point, I’m going to have to choose a setting that makes the Moose look cutest. Trouble is, at the moment, I’m … Continue reading
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Blinking
Some progress was evident today, with the new 3D model showing improvements in its eyelashes, and blinking. I realize that the eyes are still a big issue, and I won’t be fully able to adjust the color and shading around … Continue reading
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Procedural Animation
A big difference and big advantage that this Moose has over most computer graphic animated characters, is that all the Moose’s motions will be randomized.
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Polygon mesh of new 3D model
The polygon count of the new 3D model recently underwent a significant reduction, (which is desirable). I took this opportunity to capture pictures of the 3D mesh, which I hope you’ll find interesting.
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New 3D model, nearly finalized.
I’m pleased to announce that this new 3D model has become cute enough for me to stop fiddling with it. Now we’re going to proceed with giving it skin color, and continue rigging its movements. February 06 update.
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