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Personal posts of Steven Halls (creator of the Moose), have been moved to this new personal blog on halls.ca
Category Archives: 3D Moose graphics
Bowtie 2
May 16, 2012 update. Now the bowtie has hearts, which I hope will be well received. May 14, 2012. Further improvements to the bowtie. On the right is the old one, which is excellent but had 31,000 polygons. On the … Continue reading
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Lots of mesh, contour lines of vertices, around lips
Here’s a really interesting picture, I think, made by the artist working on the 3D model, of the lips. The wireframe view shows the movements nicely. All the places where the lines cross, are points called “vertices”, and in the … Continue reading
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Default mouth a little smaller
We made the default mouth shape a little smaller, less open, to get closer to the average pose of vowel sounds like “Pat”, “cut”, “hurt”, “egg”, and not far from “Oat”, “yield” and “it”. It’s my goal for good speech-synthesizer … Continue reading
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Light and Reflections got better
April 5, 2012. We got more features working to control light and reflections. Notice the reflections on the eyes today. Below are pictures with lights moved different locations, and some varied settings on reflectivity of various parts of the model.
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Problem with eye reflections
Today’s problem in coding (computer programming for 3D graphics), for your amusement, is trying to get the eyes to reflect light properly. You can see the shiny reflections on the skin, on this picture from my coders desktop.
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A little problem- light on eyes
April 1: This problem is fixed. New problems come to light. March 25: This post is for your amusement. I’m not afraid to show you the little problems we encounter from time to time. Here’s one, and I hope a … Continue reading
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Glossiness
Today I’m starting to learn about “glossiness”. I thought that “specularity” was sufficient, but I guess I was wrong. I’m learning that I’ll need to control BOTH glossiness and specularity to achieve wet looking teeth, tongue, lips and eyes. Here … Continue reading
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Lighting and shadow
Today I experimented with lights, by moving the light sources around and playing with their brightness. But it was tricky to judge the true effects, because my 2 monitors had different brightness and contrast. So I’ve saved 3 versions of … Continue reading
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Dimple
April 29 update. We’ve been having trouble getting the dimple to move, without distorting the dimple, or, without distorting the skin around it. We’re planning to add more mesh, with curved “edgeflow” contours similar to the curves around the lateral … Continue reading
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Hat and Beard
The hat and the beard have now been modeled in 3D, and will be used to prove the feasiliby of having multiple add-on things, that can be separately added to the Moose’s head.
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