July 9, 2014. I haven’t gotten an answer. My coder has selective attention.
July 6, 2014. I posed a question today to my coder. It concerns the transfer modes ‘Overlay’ and ‘Color Burn’, which are very familiar to Photoshop users. I recently used photoshop to transform a solid orange color Moose cartoon, into a shaded cartoon.
I want to achieve the same thing in my windows application, for our control panel,
where we are using vector graphic cartoons. The cartoons are SVG format that we have converted into XAML format. They look great and scale to any size perfectly. However, WPF doesn’t provide Overlay or Color Burn modes. It only provides a simple transparency mode.
So, I’ve posed the question, Could we code in C#, a way to have radial gradients in circles, that we stretch into oval shapes, superimpose them over the Moose cartoon, perform Overlay and Color Burn arithmetic, and clip the result to the Moose’s XAML outline?
My goal would be to preserve the infinite perfect scalability of our cartoons, without using pre-made PNG pixel art. ( I know this is simple in pixel art, but the graphics look crappy when pixels are being scaled for bouncing animations, which we use a lot.)
My coder is now using C# to call GPU shader capabilities directly, to make Gaussian blur shadows, so I’m hoping there is a way to call the GPU shaders to do these transfer modes too.
If my coder doesn’t know, or is too busy on other priorities, I’m considering putting this little job out for a freelancer to do.
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