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	<title>Talking Moose</title>
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	<link>http://talkingmoose.ca</link>
	<description>home of the famous talking moose</description>
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		<title>Bowtie 2</title>
		<link>http://talkingmoose.ca/3d-bowtie-2</link>
		<comments>http://talkingmoose.ca/3d-bowtie-2#comments</comments>
		<pubDate>Mon, 14 May 2012 22:33:42 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5478</guid>
		<description><![CDATA[May 16, 2012 update. Now the bowtie has hearts, which I hope will be well received. May 14, 2012. Further improvements to the bowtie. On the right is the old one, which is excellent but had 31,000 polygons. On the &#8230; <a href="http://talkingmoose.ca/3d-bowtie-2">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Errors and Omissions Insurance &#8211; Publisher agreements</title>
		<link>http://talkingmoose.ca/features-errors-omissions-insurance-publisher-agreements</link>
		<comments>http://talkingmoose.ca/features-errors-omissions-insurance-publisher-agreements#comments</comments>
		<pubDate>Tue, 08 May 2012 22:03:51 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[Features / Abilities]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5470</guid>
		<description><![CDATA[There was a good article on Gamasutra today, about things that are important about deals with software publishers. Most interesting and new to me, was the idea that &#8220;Errors and Omissions Insurance&#8221; can protect me in cases of lawsuits.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cross-promotion marketing</title>
		<link>http://talkingmoose.ca/features-cross-promotion-marketing</link>
		<comments>http://talkingmoose.ca/features-cross-promotion-marketing#comments</comments>
		<pubDate>Sun, 06 May 2012 18:44:07 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[Features / Abilities]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5463</guid>
		<description><![CDATA[Today I&#8217;m reading articles on Gamasutra about how mobile apps for iPhone and Android are getting hard to market and promote, because of the crowded thousands of similar products on the on-line app stores. So, some people are saying that &#8230; <a href="http://talkingmoose.ca/features-cross-promotion-marketing">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Breast Cancer Awareness month</title>
		<link>http://talkingmoose.ca/features-breast-cancer-awareness-month</link>
		<comments>http://talkingmoose.ca/features-breast-cancer-awareness-month#comments</comments>
		<pubDate>Thu, 19 Apr 2012 22:45:04 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[Features / Abilities]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5414</guid>
		<description><![CDATA[Here&#8217;s an idea, from Kristen, for something to attach to the moose during May, for breast cancer awareness month.]]></description>
		<wfw:commentRss>http://talkingmoose.ca/features-breast-cancer-awareness-month/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Control Panel &#8211; more mechanicals accumulating.</title>
		<link>http://talkingmoose.ca/cp-control-panel-mechanicals-accumulating</link>
		<comments>http://talkingmoose.ca/cp-control-panel-mechanicals-accumulating#comments</comments>
		<pubDate>Thu, 19 Apr 2012 16:55:21 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[Control Panel]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5409</guid>
		<description><![CDATA[May 6, 2012 update. Discussing the shape of glass in the buttons, and some screws to hold it in place. And a big change (with more changes coming) to the red carrier for blue planet gears. April 27 update. A &#8230; <a href="http://talkingmoose.ca/cp-control-panel-mechanicals-accumulating">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Lots of mesh, contour lines of vertices, around lips</title>
		<link>http://talkingmoose.ca/3d-lots-mesh-contour-lines-vertices-lips</link>
		<comments>http://talkingmoose.ca/3d-lots-mesh-contour-lines-vertices-lips#comments</comments>
		<pubDate>Sun, 15 Apr 2012 04:02:01 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5397</guid>
		<description><![CDATA[Here&#8217;s a really interesting picture, I think, made by the artist working on the 3D model, of the lips. The wireframe view shows the movements nicely. All the places where the lines cross, are points called &#8220;vertices&#8221;, and in the &#8230; <a href="http://talkingmoose.ca/3d-lots-mesh-contour-lines-vertices-lips">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Default mouth a little smaller</title>
		<link>http://talkingmoose.ca/3d-default-mouth-smaller</link>
		<comments>http://talkingmoose.ca/3d-default-mouth-smaller#comments</comments>
		<pubDate>Mon, 09 Apr 2012 23:44:14 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5387</guid>
		<description><![CDATA[We made the default mouth shape a little smaller, less open, to get closer to the average pose of vowel sounds like &#8220;Pat&#8221;, &#8220;cut&#8221;, &#8220;hurt&#8221;, &#8220;egg&#8221;, and not far from &#8220;Oat&#8221;, &#8220;yield&#8221; and &#8220;it&#8221;. It&#8217;s my goal for good speech-synthesizer &#8230; <a href="http://talkingmoose.ca/3d-default-mouth-smaller">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Light and Reflections got better</title>
		<link>http://talkingmoose.ca/3d-light-reflections</link>
		<comments>http://talkingmoose.ca/3d-light-reflections#comments</comments>
		<pubDate>Fri, 06 Apr 2012 06:04:19 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5382</guid>
		<description><![CDATA[April 5, 2012. We got more features working to control light and reflections. Notice the reflections on the eyes today. Below are pictures with lights moved different locations, and some varied settings on reflectivity of various parts of the model.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Problem with eye reflections</title>
		<link>http://talkingmoose.ca/3d-problem-eye-reflections</link>
		<comments>http://talkingmoose.ca/3d-problem-eye-reflections#comments</comments>
		<pubDate>Sun, 01 Apr 2012 22:46:14 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5372</guid>
		<description><![CDATA[Today&#8217;s problem in coding (computer programming for 3D graphics), for your amusement, is trying to get the eyes to reflect light properly. You can see the shiny reflections on the skin, on this picture from my coders desktop. On my &#8230; <a href="http://talkingmoose.ca/3d-problem-eye-reflections">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A little problem- light on eyes</title>
		<link>http://talkingmoose.ca/3d-problem-light-eyes</link>
		<comments>http://talkingmoose.ca/3d-problem-light-eyes#comments</comments>
		<pubDate>Mon, 26 Mar 2012 03:27:16 +0000</pubDate>
		<dc:creator>Steven Halls</dc:creator>
				<category><![CDATA[3D Moose graphics]]></category>

		<guid isPermaLink="false">http://talkingmoose.ca/?p=5363</guid>
		<description><![CDATA[April 1: This problem is fixed. New problems come to light. March 25: This post is for your amusement. I&#8217;m not afraid to show you the little problems we encounter from time to time. Here&#8217;s one, and I hope a &#8230; <a href="http://talkingmoose.ca/3d-problem-light-eyes">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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