A problem came up with using C# for obtaining lists of Voices. Our C# code ( using GetInstalledVoices method) showed fewer voices on my computer, than a list by KobaSpeech. Even the windows7 control panel for Text to Speech showed fewer voices than KobaSpeech. Why?
Webix, extjs (sencha), jQuery, SVG.js
November 21, 2013. I need to learn more about Webix, backbone.js sencha extjs, jQuery and SVG.js. My goodness, the world has changed fast after html5 and CSS3 happened. I also discovered SharpVectors a SVG library for C#. July 3, 2014 update. At this moment, SVG is being used in my project on the C# side […]
Plugin architecture choices
It’s been 3 years since my previous blog post about plugins. Back then, I thought it would be “soon”. I was wrong. Now I’m thinking its getting closer. This blog post therefore, communicates some of my impressions gleaned from googling the options for best practices regarding plugins.
Free to play – techniques of exploitation
From a Gamasutra article, that gives a concise summary of techniques that free to play games are currently using to make money, I’ve pasted the most pertinent section below. I’m trying to keep all such information in the ‘monetization’ section of this blog, for future idea incubating when the time comes to somehow recoup the […]
Motivating activity
From a gamasutra article about 6 things that motivate people, I’ve adapted the ideas into moose ideas.
Worldwide online payment methods
This chart shows that credit card payments are popular, but some markets are quite different. I’m going to eventually need to sign up with a payments service with worldwide exposure.
Hood ornament
I’m starting to explore the possibility of getting a metal hood ornament created, using the 3D model of the moose. Here’s some idea of the look I want. A big smile, tongue showing a bit, ears back as if blowing in the wind.
Marketing software – useful weblinks
Someday, this moose is going to be finished, and it will need to be marketed. I had some free time this weekend, and I googled the topic, and here are some notes from that. Web links and miscellaneous notes.
Procedural Animation
[DrHallsIntroduction]Procedural Animation[/DrHallsIntroduction] A big difference and big advantage that this Moose has over most computer graphic animated characters, is that all the Moose’s motions are randomized.
SAPI viseme IDs. Planning for lip-sync mouth shapes in 3D.
The table shows the 21 viseme IDs that are generated by speech synthesis SAPI voices during text-to-speech. The table contains pictures showing approximate mouth shapes for each visemeID event. My goal is beautiful and attractive mouth shapes in 3D, eventually.
